Developer 4A Games, alongside Deep Silver, has officially revealed Metro 2039, The fourth mainline game in the popular post-apocalyptic series.
The title was revealed at an exclusive Xbox First Look event, and the return to Moscow in the first trailer promises a story that is much darker than the ones that came before it.
The official trailer for Metro 2039 showed players a mix of amazing cinematics and short gameplay clips. The trailer showed a Moscow Metro that has turned into a nightmare of propaganda and authoritarianism. Metro 2039 takes place four years after the events of Metro Exodus and features a new main character with a full voice named “The Stranger.”
The official Xbox blog says that the Stranger is “a recluse plagued by his violent nightmares, forced to undertake a harrowing journey back down to the Metro, a place he swore to never return.”
“We are not romanticizing the post-apocalypse:, Pawel Ulmer, Co-Creative Director at 4A Games, said of the title. Metro has always shown how sad our actions as humans are, but 2039 is the most personal and dark part of the story so far.
The newest version of the 4A Engine will power Metro 2039. The gameplay tease shows off gritty, hand-crafted details that push current-gen hardware to its limits. The game will also have the return of unique handcrafted weapons and settlements that players can visit at any time.
4A Games reveals Metro 2039 date
Metro 2039 is set to come out in Winter 2026 and will be available on Xbox Series X|S, PlayStation 5, and PC through Steam and the Epic Games Store.
ENigeria Newspaper also gathred that the real-life tragedy of Russia’s invasion of Ukraine has had a unique effect on the making of Metro 2039. 4A Games, a studio with strong ties to Ukraine, said that the invasion of their home country has changed the game’s script in a big way. Dmitry Glukhovsky, the creator of the series and a novelist, is currently in exile for speaking out against the Russian government. He has also come back to work on the story.
Metro 2039 will also have the series’s famous way of telling stories through the environment.
Executive producer John Bloch said, “Nothing is prefabricated; everything is unique and grounded. It’s clear that someone lived in the room when you walk in. You can feel what they were doing just before they left or died.”









